![]() ![]() I hope I have given you some insight on the types of software you could be using. Terragen is a bit pricey so go with World Machine beside it does the same job for scenery creation. Maya has a great tools for creating hairs which is why a lot of people use it for creating landscape for grass, and import them into Unreal Engine 4 to create realistic scenes just that you need to get familiar with terrain generating software such as Terragen or World Machine. Maya is a fantastic solution for creating scenery and if you’re doing it for artwork I would suggest investing your money on that particular software. I used the demo in Maya, and I rather liked it actually. I like the idea of a GPU powered renderer. After one year, that 250 subscription goes straight up to 1,545 USD. Seems like this is a time limited offer and may or may not be available again after one year. I’m planning on using Redshift for the render engine. As I understand it full price means the normal 2K commercial license price. Houdini’s hair and fur module looks pretty good. What render engine(s) does Blender use? Also, does it have a hair and fur solution? Those two things are particularly important to me. For some side work, I’m going to be rendering some artwork for some books an author is working on. I actually need a general purpose 3D application for more than game development. Still get work done, but now I can enjoy the process a little more. I think with just a 200 dollar annual fee, I can rest easier. Feeling the pressure of not getting enough work done every month because of the amount of money I’m paying for the software was not a good feeling. Most of all though, I’m saving a ton of money and that feels good. Haven’t used it yet though, but from what I read online it’s pretty awesome. I can see how this would be beneficial for a studio for short term use, but not for an indie.Īnd then I saw Houdini….200 dollar annual subscription for indies and it offers everything I need and more. However at the end of the day it was just too expensive for an indie developer (185 per month). ![]() ![]() To me that was valuable time I could be using for development. Another reason I held out for such a long time was because I didn’t really want to have to relearn another software package. Maya LT doesn’t offer the tools I need for my work, otherwise I may have gone with that version of Maya. It’s just way too expensive to try and manage a subscription. After years of using it, I’m finally done with it. ![]()
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